In this third part of the tank game asset creation live stream we will finish off the main mechanics of the tank by covering the tank shooting. This will involve procedurally animating the tank turret move in and out upon firing along with controlling the movement of the turret with a delay. This will finish off the movement and firing mechanics of the tank allowing us to add additional features such as a HUD, Health and special FX.
[Q] What happens when you rotate the tank?
It sounds cool though
I'm always becoming kind of itchy when I hear "hard-coded"
Heh
I would've called it "Turret Loaded" and ready to fire
[Q] I remember you said you lived in Japan, are you in Japan right now?
Me 2
Green =]
And sound
Got picture