In this third part of the tank game asset creation live stream we will finish off the main mechanics of the tank by covering the tank shooting. This will involve procedurally animating the tank turret move in and out upon firing along with controlling the movement of the turret with a delay. This will finish off the movement and firing mechanics of the tank allowing us to add additional features such as a HUD, Health and special FX.
Thanks for the stream Gonzo
All right thanks for the stream Jonathan!
Games are pretty intense, for sure.
I'll try to think of something
Making games is harder than making movies
All righty! I was able to follow the whole time, so I'm satisfied.
Pew! *thonk*
Hey There Delilah.
"Bye Miranda" sounds like a hit song
Bye Miranda