Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
[q]I'm okay silent, how about you?
[question]
Hello malhomsi
[Question]
[Q]How is everyone?
[Q] Testing testing 1-2-3...
It has to be Q I see
[q] Testing with small caps q
hello there
Malhomsi!