Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Hello 👋
I'm alright.
[q] Hey there Kent, how goes it?
Kent !
It works!
Kent!
No, you need a big Q.
[Q]
doing fine what about u ?
Ah...need a space after the brackets, noted