This event is part of the October 2018 Class, "Shading & Lighting with Blender"
This first week is a shading and lighting crash course. We're overviewing render engines like Cycles, Eevee, material properties, node editing, mixing BSDFs, the Principled shader, lamps, HDRI's, and Global Illumination.
Hey n647
Hey there n647!
Hi n647
silentheart00 there is "fresnel" node in UE4 material editor, so you can achieve it I believe
n647 hi!
Nani
hello, arriving late XD
@eracoon: It is. It is named after French physicist Augustin-Jean Fresnel
QUESTION: Are fresnel reflections supported in game engines?
You used fresnel in creating brushed metal, I believe.