This event is part of the October 2018 Class, "Shading & Lighting with Blender"
This first week is a shading and lighting crash course. We're overviewing render engines like Cycles, Eevee, material properties, node editing, mixing BSDFs, the Principled shader, lamps, HDRI's, and Global Illumination.
Fresnel or bust
EVERYTHING HAS FRESNEL!
That's math I'm not comfortable understanding atm lol
Love the Principled Shader
That's interresting
hey n647
Thats a perfect example!
OMG... magic!