• e
    Jim van Hazendonk(eracoon)

    Fresnel or bust

  • Jake Korosi(jakeblended)

    EVERYTHING HAS FRESNEL!

  • silentheart00

    That's math I'm not comfortable understanding atm lol

  • Pavel Mazanik(nekronavt)

    silentheart00 and even without a special node you can do this with dot product of camera and normal vectors

  • Jake Korosi(jakeblended)

    Love the Principled Shader

  • silentheart00

    nekronavt Ah, okay. It's been a while since I messed with UE4.

  • c
    Wilco Wilbrink(carrotnl)

    That's interresting

  • e
    Jim van Hazendonk(eracoon)

    hey n647

  • c
    crawfordarts

    Thats a perfect example!

  • e
    Jim van Hazendonk(eracoon)

    OMG... magic!

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This event is part of the October 2018 Class, "Shading & Lighting with Blender"

This first week is a shading and lighting crash course. We're overviewing render engines like Cycles, Eevee, material properties, node editing, mixing BSDFs, the Principled shader, lamps, HDRI's, and Global Illumination.


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