This event is part of the October 2018 Class, "Shading & Lighting with Blender"
This first week is a shading and lighting crash course. We're overviewing render engines like Cycles, Eevee, material properties, node editing, mixing BSDFs, the Principled shader, lamps, HDRI's, and Global Illumination.
Fresnel or bust
EVERYTHING HAS FRESNEL!
That's math I'm not comfortable understanding atm lol
silentheart00 and even without a special node you can do this with dot product of camera and normal vectors
Love the Principled Shader
nekronavt Ah, okay. It's been a while since I messed with UE4.
That's interresting
hey n647
Thats a perfect example!
OMG... magic!