• a
    Andres Altuve(aaltuvem)

    QUESTION: How can you sharp the edges? Right now they look smooth.

  • Jake Korosi(jakeblended)

    llookdev don't worry too much if you miss things here on the stream....it will be up shortly after it's over, so you will be able to watch the whole live stream over again and catch anything you missed.

  • Jake Korosi(jakeblended)

    llookdev if you use the subdivision surface modifier, the pan stays non-subdivided in edit mode, it only "looks" subdivided in object mode

  • Aaron Rudderham(thecabbagedetective)

    What n647 said llookdev

  • n647

    the idea to use modifier is to work non destructive wya, once you apply them you change the mesh, and have to undo till you get the modifier back

  • Tishard Nathaniel(sickelo)

    phil and the jokes

  • Tishard Nathaniel(sickelo)

    Phil and the jokes

  • l
    look dev(lookdev)

    QUESTION: how do I move from subdivided to non subdivided, now I have too many faces to extrude

  • Tishard Nathaniel(sickelo)

    i thought the same thing piano

  • Phil Osterbauer(phoenix4690)

    haha Kent...."Its just me...."

Get instant access to this Live Stream.

This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"

Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.

We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!

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