This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.
We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
QUESTION: How can you sharp the edges? Right now they look smooth.
llookdev don't worry too much if you miss things here on the stream....it will be up shortly after it's over, so you will be able to watch the whole live stream over again and catch anything you missed.
llookdev if you use the subdivision surface modifier, the pan stays non-subdivided in edit mode, it only "looks" subdivided in object mode
What
n647 said llookdev
the idea to use modifier is to work non destructive wya, once you apply them you change the mesh, and have to undo till you get the modifier back
phil and the jokes
Phil and the jokes
QUESTION: how do I move from subdivided to non subdivided, now I have too many faces to extrude
i thought the same thing piano
haha Kent...."Its just me...."