This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.
We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
Did you apply the subsurf llookdev? If you did you'll need to undo until it's unapplied.
QUESTION: there's some empty space in the smooth model between the handle and the pan. are we going to address this later?
YEAH!
oooh ik about bad internet that's a struggle
QUESTION: the pan now is subdivided, how do I get the big faces to extrude one of them?
It would be cool though ;)
This really gonna become fun . difficult but fun :D
It's possible Sickelo, it's just that CG Cookie's primary animator lives in Australia so his internet isn't that great at the moment.
Question: in the future will we ever get classes for other areas in cg like animation and other stuff?