Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
mapping looks so different now
[Q] Will the head model you did with all its different layers be a resource for CG Cookie citizens?
You just start learning how to ask the right questions that get the true idea out.
that's not healthy feedback tbh Phil, what are you supposed to do with that?
I get told this a lot "You did everything I asked for.....but not what I wanted."
Yeah that's pretty ace ^^
hahaa screwing up on purpose. I like it :)
[Q] Are you going to model the handle?
have 2 cameras in scene now
What not gona model the candle holder tray?