Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
0.05% pf 80W
look at lumen instead
[Q] is the glas in the lamp not important because of reflections etc. at this point?
80W
https://www.thenakedscientists.com/articles/questions/how-many-watts-burning-candle
[Q] Did you use real life reference to make that realistic layer head?
lol
Always use the best references you can find when modeling, Omar
In fact I think he did
I'm afraid Kent used real life reference to make that layered head