Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
I'd stick with the 80 *0.05
Hmmm yeah
It would be cool if Neil DeGrasse Tyson was in the chat
80 / 100 * 0.05
Energy saving candle ... ^_^
there is also a dark zone
The amount of stuff you learn just by researching reference
is %
still need to divide by 100
Ah, okay