Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
I like how Kent has appropriately lit himself by candle for this stream. ^_^
Liquid spotted!
[Q] When you worked on a studio, was there tension between the people that only demands changes and the people that actually had to execute and make the changes?
in one form or another, yeah
So it's like a UV thing where every software uses
I think its called smoothing groups in other programs omar
[Q] Is auto smooth only a Blender thing? since my mind goes to "what if I had to open the model in another software"
n647 I believe you are right
you can get away with it if you parent it first to a empty and then array I think, not 100% sure
We all suffer from modeler OCD