Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
Do you need to apply the scale and rotation ..?
also the origin must be the same for the element and the empty
Scale and rotation
Kent! Set the scale on your Boolean object
seems to be a issue with scale
oh i didnt know the normals on the cutter had such an effect, i had that problem my self a few weeks ago
Dangs that's a nice trick
This is how I created the little windows around the edge of the saucer on the spaceship I made last summer
I guess it's better that way, a world where police is useless is a good world
I know Omar, I've been feeling superfluous this whole stream