Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
It's as if all citizens are starting to learn martial arts
Save Police, we're going out of work
cool thanks Rita and Kent
I thought like with the treasure chest where whe bevelled all the edges to 3
To *Panboy
You can import SVG file into Blender. Check addon in User Preference.
[Q] why not bevel that?
indeed :V
[Q]Would there be any way to import SGV patterns and use them to cut?
[ ] It's this brackets panboy