Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
and the handle
hahaha
Social Justice Warriors just canceled us for beating up the lamp
I'm using Blend from now on then
No he's talking about the lantern - it's lit blue due to compositing
Kent you can now shift and select top to bottom in the liner
use shift select :D
I did a random walk when my laptop died
Random walk? they are running out of names to name things
[Q] Is the shader of the lamp white? in the render below looks blue