Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
Thanks very much, Kent! ^_^
[Q] not related to the lamp in particular but what you think of epic aquisition of quixel and releasing some of quixel programs for free?
great job teaching this Kent thank you!
thanks for the stream
If you make the lantern for yourself, don't forget the handle!
[Q] Did you make amends with Filmic color? It's now on by default and I think I can see the grey in the whites that is present in Filmic
I feel that's their lamp
The Blue Man Group, blast from the past
There's the blue
I like it!