• Omar Domenech(dostovel)

    Hello all

  • Michal Zisman(michalzisman)

    Hi everyone! :)

  • n647

    ok made it in time

  • Omar Domenech(dostovel)

    I've been trying to stay at the office here at work to advance the reel, but it's proven to be difficult

  • panboy

    to my lantern no not atm, i might put it up , i only made it as a prop and the render it exists in is not safe for cg cookie >.>

  • Omar Domenech(dostovel)

    So the reel has been in full stop for some time now, which has been bothering me for quite some time now, but I think the shots that I have can still make a decent reel

  • Omar Domenech(dostovel)

    Not really no, there's no grass to be seen in the city here

  • panboy

    nah was joke, thogh i may have made holes in the shed with the lawnmower from lack of proper storage

  • Jake Korosi(jakeblended)

    Got a link, panboy?

  • Kent Trammell(theluthier)

    You don't have grass down there, Omar?

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering