Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
Yeah I've got a decent workshop full of carpentry tools. They're starting to age though. Haha panboy, seriously?
i actually made a lantern for a halloween pic a few years ago, i based it on old railroad carry lamps
I've never seen a lawnmower
Lol panboy
I remember Kent you posted on Twitter a long time ago that you bought a machine for making carpentry I think
i tried to use the lawnmower to make holes in the wall, it disagreed
Dude is like Blender tools but in real life
And there's a loud thing that spins real fast that is great for making holes in the wall
Turns out, hammers are great with nails
Well you can surely do more than I can, I had to be explained how to used a hammer when it all started