• Jake Korosi(jakeblended)

    Hello Ben and lhumungus

  • Ben Reichel(notcastanza)

    Welcome Back lhumungus

  • Jake Korosi(jakeblended)

    Omar....recently we have been slacking in our Save Police duties. We must be more mindful today.

  • Kent Trammell(theluthier)

    Hi Michal, Ben, Phil, lhumungus 👋

  • lhumungus

    It's been months since I've CG cookied. Hola, all, once again

  • Jake Korosi(jakeblended)

    Heya Phil

  • Michal Zisman(michalzisman)

    How's everyone doing?

  • Phil Osterbauer(phoenix4690)

    hiya folks

  • Ben Reichel(notcastanza)

    Hello folks!

  • Jake Korosi(jakeblended)

    Hello Michal!

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering