Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
It would say "Waiting for Godot", but Godot is actually the name of a software now so they couldn't do that
good job Kent, you broke it ;)
yep even after a refresh it still says that
Time becomes a loop
Lantern seems nice. But the stream is kinda slow.
At least we caught it before the stream start....that could have been awkward.
Hi there Sudeep :)
I'm on a little island called La Hispaniola, Quisqueya
Hello Michael
it's 19:58 here in holland