Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
![](https://s3.amazonaws.com/cgcookie-rails/uploads%2F1569445374117-lantern_beauty_1080x1600.jpg)
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
this is the lantern i made earlier, https://www.dropbox.com/s/8himw7a1shjykb8/lantern.png?dl=0 i never made any materials for it it seems
hey Silent
hi silent
hi silent
Hey Silent
Hello Silent.... see you later Silent
Heya silent!
Hello! I'm late but can't stay! Thought I'd say hi!
Emmanuel, you can watch it later