Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
Cancel it, pick up in the frame you left off
ah man wanted to follow along...but just started an animation render... :)
Save Police, extra careful today, it's a test build Blender today
No reason to switch if people are used to it
I wish we would switch to metric. Probably never happen.
[Q] 👇🏼
should we start follow in blender
Heh Omar
lol Michal
The North ones though