Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
only up to 5 i think
omg jan van ike
i need some weed man sukcks
thanks! ;)
you can use any object as the spin point, but empties exist for this purpose
ahhhhhhhh..............
[Q]: would it be make sense or wise to add the candle right away and use that as the rotation point? Again, newbie to all this so may not make sense at all...
just call it a pole, and take a spin :P
take care
Wish I had time to watch this, but I guess I'll catch it later! Have fun!