Keep Me Where the Light Is
This is the third lighting match stream where the idea is to learn about appealing lighting through imitation (links to previous streams below). As artists we all should have an inspiration folder of artwork that sharpens us. The goal with these exercises is to pick an image with impressive lighting, analyze it, and recreate it.
This time we will look at a striking style by Julien Kaspar:
What You Will Learn
- Previously we've used Cycles but this time we're using the cool new kid on the block, Eevee.
- Lamp-only rendering (no HDRI's)
- Volumetric fog accents
- Procedural sparks
Many members of the CGC Blender Community have participated in the forum thread about the same topic. Take a look at the examples there and check out the previous streams:
Related Streams
Blasted sand dunes that don’t work im Eevee ☹️
Oh yeah !
sand dunes course maybe? Stitched patch livestream was cycles I think
Hello again morten
Trying to remember the last project...
Hiya Morten
I denoised my hot rod wheel chair with the denoising.
Hey guys:)
@theluthier when was the last time you used cycles? I can’t even remember seeing you use it on stream
Lampel's denoising video is great. Taught me everything I know about it