• Cookie Dough(cgcdough)

    Omar!!!!!!!!

  • Omar Domenech(dostovel)

    Hello

  • Kent Trammell(theluthier)

    OH guess what! Wayne's internet has finally been upgraded and he'll be streaming very soon. I think he'll fit perfectly into this format

  • Kent Trammell(theluthier)

    true

  • s
    smurfmier1985

    Probably only after ue4 / Unity gets it, those realtime engines are much further evolved

  • Kent Trammell(theluthier)

    never say never though

  • Kent Trammell(theluthier)

    I wonder if Eevee would ever get adaptive subdivision...that seems like something that would never be optimal enough for real time

  • Kent Trammell(theluthier)

    Heh yes I kinda does ;P

  • s
    smurfmier1985

    Converting it to geometry kinda defeats the purpose of procedural sand dunes ;-)

  • Kent Trammell(theluthier)

    They work if you convert the cycles displacement to geometry then setup rendering for Eevee..but yeah, not out of the box

Get instant access to this Live Stream.

Keep Me Where the Light Is

This is the third lighting match stream where the idea is to learn about appealing lighting through imitation (links to previous streams below). As artists we all should have an inspiration folder of artwork that sharpens us. The goal with these exercises is to pick an image with impressive lighting, analyze it, and recreate it.

This time we will look at a striking style by Julien Kaspar:

What You Will Learn

  • Previously we've used Cycles but this time we're using the cool new kid on the block, Eevee.
  • Lamp-only rendering (no HDRI's)
  • Volumetric fog accents
  • Procedural sparks

Many members of the CGC Blender Community have participated in the forum thread about the same topic. Take a look at the examples there and check out the previous streams:


Related Streams

Lighting Match #1 Lighting Match #2

Materials Rendering