• Dragonice (dragonice69)

    QUESTION: are you saying that job will teach you more than a school (except CGCookie of course :))?

  • Jake Korosi(jakeblended)

    Have a good one Thibaut!

  • b
    Julian B(bsdwerbeagentur)

    llejimenezro According to a cycles book I bought when using Facing the interpolation between normals pointing towards the camera or away from is linear. The conversion between blend factor and IOR works as follows: IOR = 1 / (1 - Blend) Blend = 1 - 1 / IOR

  • Aaron Rudderham(thecabbagedetective)

    See ya Thibaut!

  • Omar Domenech(dostovel)

    See ya Thibaut

  • Thibaut Bourbon(tbrbn)

    gotta go unfortunately. Have fun!

  • Jake Korosi(jakeblended)

    SImon - yes it is

  • Simon Buz(svetimas)

    QUESTION: isn't Fresnel included by default into Principled BSDF shader?

  • Omar Domenech(dostovel)

    QUESTION: What does future Kent think of past Kent on how his work has evolved?

  • l
    lejimenezro

    QUESTION what is the difference between Fresnel and Layer weight nodes? ,wich one i should use?

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This event is part of the October 2018 Class, "Shading & Lighting with Blender"

Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even how to "paint" you character with light for more surreal effects.


WEEK 1 WEEK 2 WEEK 4

Classes Materials Rendering