This event is part of the October 2018 Class, "Shading & Lighting with Blender"
Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even how to "paint" you character with light for more surreal effects.
QUESTION: are you saying that job will teach you more than a school (except CGCookie of course :))?
Have a good one Thibaut!
llejimenezro According to a cycles book I bought when using Facing the interpolation between normals pointing towards the camera or away from is linear. The conversion between blend factor and IOR works as follows: IOR = 1 / (1 - Blend) Blend = 1 - 1 / IOR
See ya Thibaut!
See ya Thibaut
gotta go unfortunately. Have fun!
SImon - yes it is
QUESTION: isn't Fresnel included by default into Principled BSDF shader?
QUESTION: What does future Kent think of past Kent on how his work has evolved?
QUESTION what is the difference between Fresnel and Layer weight nodes? ,wich one i should use?