• Aaron Rudderham(thecabbagedetective)

    *shakes fist furiously*

  • Omar Domenech(dostovel)

    Yes, Einstein is to blame for that

  • Aaron Rudderham(thecabbagedetective)

    Damn, time flies when you're having fun.

  • Pavel Mazanik(nekronavt)

    It's already on it's way. RTX stuff

  • n647

    RTX GPU cards then?

  • Pavel Mazanik(nekronavt)

    Ambient Occlustion is better for realtime engines I believe.

  • silentheart00

    Or triadic. I'll have a look at the color wheel.

  • silentheart00

    This is more of 2/3rds of a split complimentary.

  • silentheart00

    Yes, Jake.

  • Jake Korosi(jakeblended)

    I think blue/cyan is complementary to orange, but I could be wrong

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This event is part of the October 2018 Class, "Shading & Lighting with Blender"

Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even how to "paint" you character with light for more surreal effects.


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