This event is part of the October 2018 Class, "Shading & Lighting with Blender"
Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even how to "paint" you character with light for more surreal effects.
*shakes fist furiously*
Yes, Einstein is to blame for that
Damn, time flies when you're having fun.
It's already on it's way. RTX stuff
RTX GPU cards then?
Ambient Occlustion is better for realtime engines I believe.
Or triadic. I'll have a look at the color wheel.
This is more of 2/3rds of a split complimentary.
Yes, Jake.
I think blue/cyan is complementary to orange, but I could be wrong