This event is part of the October 2018 Class, "Shading & Lighting with Blender"
Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even how to "paint" you character with light for more surreal effects.
Yeah, Warner Bros Rita
Thx Jack.
wb Rita
I am back. I hope I haven't missed much.
AO in EEVEE kinda slows it down and not so "realtime" I think. That's why you use AO texture maps in game engines.
I feel you, started adding subtle different colours into my renders.
I'm also getting bored doing orange and blue.
Starting to do more complimentary colors of yellow and purple.
The limo is probably the closest I'm gonna get to photoreal for a while
I like learning :)
Character creation course!