This event is part of the October 2018 Class, "Shading & Lighting with Blender"
Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even how to "paint" you character with light for more surreal effects.
I hope the machines included fresnel in the matrix
Everything has Fresnel!
Everything has Fresnel
or 3D has some roots in reality (specifically, it comes from horror movies)
Hahaha
I guess they are 3D artist at heart
Yelling at the fog is what every character does in horror movies
QUESTION:
How do you avoid lightning looking bland/washed out but not too saturated?
Just yell at some fog it'll work out.
Using noise to do smoke, only in 3D