• Omar Domenech(dostovel)

    I hope the machines included fresnel in the matrix

  • p
    purplekaleidoscope77

    Everything has Fresnel!

  • Grady Pruitt(gradyp)

    Everything has Fresnel

  • p
    John Sanderson(procyonlotor)

    or 3D has some roots in reality (specifically, it comes from horror movies)

  • Aaron Rudderham(thecabbagedetective)

    Hahaha

  • Omar Domenech(dostovel)

    I guess they are 3D artist at heart

  • Omar Domenech(dostovel)

    Yelling at the fog is what every character does in horror movies

  • t
    Thomas Lapes(tomaslapes)

    QUESTION:
    How do you avoid lightning looking bland/washed out but not too saturated?

  • Aaron Rudderham(thecabbagedetective)

    Just yell at some fog it'll work out.

  • Omar Domenech(dostovel)

    Using noise to do smoke, only in 3D

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This event is part of the October 2018 Class, "Shading & Lighting with Blender"

Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even how to "paint" you character with light for more surreal effects.


WEEK 1 WEEK 2 WEEK 4

Classes Materials Rendering