Blender, Substance, and stuff that goes boom.
Tune in to watch Kent Trammell and Jonathan Lampel talk about how the weapons for CG Cookie's upcoming first person shooter game were textured, and the course that came out of it.
If you have any questions for Jonathan about the FPS project, using Substance Painter with Blender, or if you want a critique on a weapon you're building, please post it to this community thread:
Where did you go to go from zero to hero in Substance, Lampel?
Hi rranjancnr 👋
Hi!
Jon and kent
ok thanks a lot =)
I find myself loving what ever I'm working on, if I'm modeling I feel modeling is so awesome, if I'm texturing I feel texturing is awesome and so on
J, did you find problems with your textures looking great in SP viewport but then looking WAY too glossy in Blender?
How much prior knowledge of substance do I need before tackling this course?
In your opinion, how much time does a beginner need to learn texturing in substance?
will there be more substance courses in the future ?
Oh yeah, that turned out awesome David!