Blender, Substance, and stuff that goes boom.
Tune in to watch Kent Trammell and Jonathan Lampel talk about how the weapons for CG Cookie's upcoming first person shooter game were textured, and the course that came out of it.
If you have any questions for Jonathan about the FPS project, using Substance Painter with Blender, or if you want a critique on a weapon you're building, please post it to this community thread:
Emission maps maybe?
The ability to paint ON the mask is a new addition to the recent SP builds. Couldn't do this before.
It does look a lot like Photoshop
Haha 👇
Is their a way to import a spec map in substance? I was working on a character whose hair I painted in blender but then converted the color to greyscale for spec but when I tried to work with it in substance it was making the whole thing shiny.
In my mind, Lampel spent one month in the hospital recovering from that
I get scared when I see that gun, that baking normal maps was brutal
Yes they are very scattered around
@Omar- I also feel the way
This is nice to hear. Compared to 2d there are so many software packages in 3d and it makes me super anxious if I'm on the right path. lol