Blender, Substance, and stuff that goes boom.
Tune in to watch Kent Trammell and Jonathan Lampel talk about how the weapons for CG Cookie's upcoming first person shooter game were textured, and the course that came out of it.
If you have any questions for Jonathan about the FPS project, using Substance Painter with Blender, or if you want a critique on a weapon you're building, please post it to this community thread:
Omar is a special guest. He deserve a smily face :)
Sooooo true, Omar. Thanks ☺️
In real time here your mind gets trapped with everyone watching. It is easy to forget even how to move the default cube
It does Kent, yes
Thanks Man
You can change it is Texture Set Settings
I was working in unity templet which uses roughness and metallic but i wanted to use spec maps that I can use for roughnes
Viewer Settings
Is it too much to ask a small demo? Export the default cube from Blender and draw a happy face on it in Substance?
Choosing the proper SP workflow at the beginning of a new project