Blender, Substance, and stuff that goes boom.
Tune in to watch Kent Trammell and Jonathan Lampel talk about how the weapons for CG Cookie's upcoming first person shooter game were textured, and the course that came out of it.
If you have any questions for Jonathan about the FPS project, using Substance Painter with Blender, or if you want a critique on a weapon you're building, please post it to this community thread:
@Omar: YES, make the shirt! XD
"Long undo histories can save lives." I'm doing a tshirt
KK "save lives" LOL! No kidding. I'm alive today because of such. :)
thanks!
Long undo histories can save lives.
And the length of the "Undo" history in SP is awesome too!
Red!
This was I wanted to see. exporting FBX is better than blender file?
np dostovel 👊
Thanks guys :)