Blender, Substance, and stuff that goes boom.
Tune in to watch Kent Trammell and Jonathan Lampel talk about how the weapons for CG Cookie's upcoming first person shooter game were textured, and the course that came out of it.
If you have any questions for Jonathan about the FPS project, using Substance Painter with Blender, or if you want a critique on a weapon you're building, please post it to this community thread:
Yes you can sszabi404
Can you customize a brush like in Photoshop?
gummy METAL!!!!!!!!!
It does look slightly transparent like a gummy haha
the gun*
So when you go to "Bake all Textures" in SP, since you baked the NM in Blender first, do you jut deselect the Normal Map option in SP at the beginning of the project?
Is it just me or does the gum look yummy? like gummy bears sweet
Does SP comes with a nice amount of default normal maps? I can use, brushes and such, like Photoshop has it's default brushes?
ok thnx!
Do you always bake the normal map in Blender beforehand, not in Substance Painter?