Blender, Substance, and stuff that goes boom.
Tune in to watch Kent Trammell and Jonathan Lampel talk about how the weapons for CG Cookie's upcoming first person shooter game were textured, and the course that came out of it.
If you have any questions for Jonathan about the FPS project, using Substance Painter with Blender, or if you want a critique on a weapon you're building, please post it to this community thread:
very awesome! Thank you!
Are there any reasons why the fps develogs stopped?
Can Sp do cartoon style or NPR style?
Has this been tested with real-time animation in Unity?
really, really solid guide and walkthrough with this workflow.
Thanks.
You can also drag the paint layer into the main layer to create a folder, and then have even MORE control over the smiley face.
Awesome
A happy gun!
Cool.