In honor of the spookiest month, each week in October I'm going to be hopping on a stream to sculpt a goblin character with Blender. The little guy was designed by our very own Mr. Tim Von Rueden!
At this point, we've rounding second base on this sculpture. We need to finish roughing-in any spots we've missed, like the leather pouch backpack thing and the ropey bits. And I'd like to start pass 3 where we ramp up the details.
Come hang out. Learn some character modeling tricks-o-the-trade. Bring your questions about Blender, modeling, sculpting, CGC, art, movies, music - whatever - and let's have some Halloween-themed fun.
CC Music Attribution
Hey Jonathan, do we have a full retopoflow workflow course available?
@jlampel thanks! I think I missed @theluthier answer
Do you ever use the Remesh Modifier anymore for sculpting?
Hey Bartosz, I don't think he'll use retopoflow for this one
I usually use nurbs curves for ropes and wires. It's a bit easier to make a knot with them.
I remember the phone cord tutorial! there were two of those. Really great tuts
THAT'S what it was! Thanks
Ctrel+ left click?
will you retopo this with retopoflow?
Can you cut a vertex in between 2 others with Control-R on a bezier curve?