In honor of the spookiest month, each week in October I'm going to be hopping on a stream to sculpt a goblin character with Blender. The little guy was designed by our very own Mr. Tim Von Rueden!
At this point, we've rounding second base on this sculpture. We need to finish roughing-in any spots we've missed, like the leather pouch backpack thing and the ropey bits. And I'd like to start pass 3 where we ramp up the details.
Come hang out. Learn some character modeling tricks-o-the-trade. Bring your questions about Blender, modeling, sculpting, CGC, art, movies, music - whatever - and let's have some Halloween-themed fun.
CC Music Attribution
How about 3D Coat and Mudbox?
Have you ever need Zbrush or another program to cover the sculpting part in addition to blender? Blender is solid enough in terms of sculpting?
You said the goblin is tiny. It is possible he has a huge candy corn.
I like how the ropes look.
Yah
I know it's stationary, but you could run a simulation, then use the end result for the static model
JJ Crawford: you mean like using Rigid Body?
Since it's a stationary model I don't think that is necessary John.
Showing us the ropes... (pun intended).
At the risk of asking something too technical, ever thought of baking a physics simulation into the ropes to bind around the shoulders realistically?