In honor of the spookiest month, each week in October I'm going to be hopping on a stream to sculpt a goblin character with Blender. The little guy was designed by our very own Mr. Tim Von Rueden!
At this point, we've rounding second base on this sculpture. We need to finish roughing-in any spots we've missed, like the leather pouch backpack thing and the ropey bits. And I'd like to start pass 3 where we ramp up the details.
Come hang out. Learn some character modeling tricks-o-the-trade. Bring your questions about Blender, modeling, sculpting, CGC, art, movies, music - whatever - and let's have some Halloween-themed fun.
CC Music Attribution
I'm stoked about Blender Fracture Modifier build. Look into it more here: https://www.dropbox.com/sh/mgv6jdlmqekube4/AADPaAKgAjxASyLX2t85TIeKa?dl=0
Maybe restart Blender?
Ypu're welcome!
I mean vertices.
Maybe merge the top verices.
Are you excited for Retopoflow 2?
Yeah Omar, riggers that know how to code their own tools are never hard pressed to find work.
The fracture modifier is amazing for sure!
I bet riggers are one of the most wanted people, that is a nightmarerish process
But with Fracture Modifier build, physics in Blender just bursted into the stratosphere! Likely even going to be included into 2.8. Being discussed.