In honor of the spookiest month, each week in October I'm going to be hopping on a stream to sculpt a goblin character with Blender. The little guy was designed by our very own Mr. Tim Von Rueden!
At this point, we've rounding second base on this sculpture. We need to finish roughing-in any spots we've missed, like the leather pouch backpack thing and the ropey bits. And I'd like to start pass 3 where we ramp up the details.
Come hang out. Learn some character modeling tricks-o-the-trade. Bring your questions about Blender, modeling, sculpting, CGC, art, movies, music - whatever - and let's have some Halloween-themed fun.
CC Music Attribution
:O
Was not aware of that. Thanks. I really want to learn it
You can just send it to me via Skype if you want. Where did you go to you learn it?
Do you prefer organic sculpting to hard surface sculpting?
Kind of off topic, Kent, last week you mentioned teaching yourself Python; how long did that take you to become relatively efficient in it?
What's your take on automatic retopology? Not a fan?
Will the hard surface sculpting for the pot be next stream?
Eevee is a Pokémon, so will be any copyright problems?
That is the "going got the mechanic effect"I swear mister mechanic, my car was doing that noise I'm telling you about all week
Are you excited for Eevee?