Ready to be a Mesh Modeling Machine?
Join me in another addon showcase stream as we continue hard surface modeling, this time adding DECALmachine and MESHmachine by MACHIN3 to our toolbelt. We'll talk about what they are, how they work, and where they belong in a game art workflow. You can grab a copy using the links above if you'd like to come prepared with questions and / or follow along with the demonstration.
I like the latch decal, but would want to use it as a mesh object.
I made a fancy box using this decal machine plugin.
https://cdn.discordapp.com/attachments/154628235093606400/473949321092399126/coolbox.png
QUESTION: Can one use the Decals as actual mesh components?
I am working on a scyfy project. Decal comes in Handy for panels and stuff like that. I used Hardops and BoxCutter for the basic shapes, ande the greebler by Mark Kingsnorth. I will complete the Project with decalMachine
A couple more addons.
Sorry, im a bit late, but what theme is this?
for now, I won't use any of the addons. In the future I think I'd start with Hardops.
I agree, Hardops and Boxcutter seem to be the most useful for me
I am still thinking about getting MESHmachine (especially when the PLUGs will be in) ... hardops also look cool but me and booleans do not like each other :P
They might be useful for other people, though.