Ready to be a Mesh Modeling Machine?
Join me in another addon showcase stream as we continue hard surface modeling, this time adding DECALmachine and MESHmachine by MACHIN3 to our toolbelt. We'll talk about what they are, how they work, and where they belong in a game art workflow. You can grab a copy using the links above if you'd like to come prepared with questions and / or follow along with the demonstration.
you probably lost it when you removed the normals at one step, there was no curvature on the object etc.
I don't know much about this program, but I thought you turned of AO on baking ?
But to make anchors work I htink you need to have normal still working and "applied".
:3
Here comes my cat.
QUESTION: Would using DecaleMachine be kind off the same functionality as adding decals in Substance Painter?
anyone know the theme?
Thanks !!
cool box martin :)
Oh nice!