Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.
Want more Blender training? Browse our collection of 30+ free Blender tutorials.
In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
I have watched these all delayed, learned a lot, great explanations. Quick question before I have to go, would like to animate this with waves (large) and wind in the leaves. Can someone point me in the right direction?
Top 3
- Characters
- Technical color stuff
- Drawing like Tim
Yeah, one of the many things I want to study
Batek's technical knowledge is next level
ok thank you
Alpha channel is messy when doing render passes in compositing, I am so glad Bartek Skorupa did that course on it, that has saved me a couple of times
But set that alpha first!
Once you erase the alpha for the leaves go to Image > Save As and save over the existing file with *RGBA* enabled. That should save the alpha for good
Or it won't save that transparency
Yeah you need to add an alpha channel :)