Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
There is an Ocean Modifier I think, you could look into that
he makes ripples in a small pond, that could work
I would really appreciate if you would, would fluids work?
He animates drops of water
There is a tut form Grant Wilk here
I *might* try to tackle that in a follow-up stream to this project.
Hi ttanya53! I've been pondering that myself. And don't really have a 100% clear idea how to go about it, nor a place to really point you.
That is a tough question
I'm kidding of course
Head south, 60Km to the beach