Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.
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In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
Is flip fluids worth it? Now really gotta go. Thanks!!1
figures, but that is what I would really like to do. Gotta go, thanks again for the streams, l read the comments as I follow along. Been to Hawaii once, ocean was unbelievable.
Haha you need to AAA team of Disney artists that made Moana for that to be the case, Omar
Yeah that FLIP fluids is something else too - but oh so complicated to set up.
It's a first-hand glimpse into how tricky the effect is
Ay ay I thought that intro in the video was the render
Oh wait, speaking of Grant, he did post this video a little while back: https://www.youtube.com/watch?v=SWhPJmfLzNo&feature=youtu.be
You need to go to Hawaii Tanya
For the ocean I would just animate the vornoi texture that I will setup for the bump in today's stream. But actual ocean waves crashing against the sand..that's one of the hardest things to do in CG period.
I am after surfing size waves