• Karen Trevino(ketre)

    I swear I did this over n over lol

  • Omar Domenech(dostovel)

    600MB is very low

  • Kent Trammell(theluthier)

    Hmm it says "Alpha: NONE"

  • Karen Trevino(ketre)

    https://i.imgur.com/T1bPBpd.jpg here it is, the alpha removal is gone again

  • Jake Korosi(jakeblended)

    Yes Omar I always keep the previous two 2.8 builds whenever I download a new one, just in case a new one has crashy bugs which has happened before. Although lately I haven't had any problems, and my vehicle challenge project is starting to push 600MB of memory at times when I'm working on it.

  • Kent Trammell(theluthier)

    ketre the chat unfortunately doesn't support images or media..you could upload to dropbox or equivalent cloud hosting service and post a link to it here

  • Kent Trammell(theluthier)

    dostovel I've really grown to appreciate it since moving away to start a career. The classic take-for-granted-till-it's-gone scenario. The green mountains and hills of southwest VA are lovely

  • Karen Trevino(ketre)

    the actual texture image is still there but, even tho I made sure I saved I lost alot of work and had to re-do, am I allowed to do a print screen here?

  • Omar Domenech(dostovel)

    I am taking a stroll on Virginia on google maps, looks nice

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Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

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We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach.

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering