• sheila5

    thanks jake

  • Kent Trammell(theluthier)

    Hi Darren 👋

  • Jake Korosi(jakeblended)

    Hello Darren, welcome back sheila5!

  • Kent Trammell(theluthier)

    Great point, Phil.

  • Darren McBain(oboshape)

    Evening all, just back on dry land and decent interwebnet. sorry im a tad late

  • sheila5

    ok so raid not going to happen, can i still follow the live stream tonight if i didnt finish the last half hour from the previous one or do i miss things that are required to have first?

  • Phil Osterbauer(phoenix4690)

    If you knew how to do everything, would you even have a drive to do it anymore? Seeking out the challenges and taking them on seems like most the fun. In my opinion anyway.

  • Jake Korosi(jakeblended)

    There's our countdown!

  • Omar Domenech(dostovel)

    Yeah, with experience comes a humble attitude

  • Kent Trammell(theluthier)

    Whoops I better get the countdown started

Get instant access to this Live Stream.

Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach.

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering