Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
thanks jake
Hi Darren 👋
Hello Darren, welcome back sheila5!
Great point, Phil.
Evening all, just back on dry land and decent interwebnet. sorry im a tad late
ok so raid not going to happen, can i still follow the live stream tonight if i didnt finish the last half hour from the previous one or do i miss things that are required to have first?
If you knew how to do everything, would you even have a drive to do it anymore? Seeking out the challenges and taking them on seems like most the fun. In my opinion anyway.
There's our countdown!
Yeah, with experience comes a humble attitude
Whoops I better get the countdown started