• t
    tobles

    *mean

  • t
    tobles

    Don't get confused, he doesn't men Dwayn Johnson

  • Omar Domenech(dostovel)

    Rendering is going good. Thanks for all the help. I'm thinking of making a small video with the results so far

  • sheila5

    ah damn i haven't started on the rock

  • Kent Trammell(theluthier)

    sheila5 The last 10 minutes or so of last week's stream was about creating the rock, which is where I'm picking up today. But I wouldn't tell you "don't watch" ha - stay with us! :)

  • h
    hashtag02

    Sorry but I'm trying to simulate a chain falling to the ground, but my chain links simply keep breaking in mid-air. Does anyone know why?

  • sheila5

    cool Omar, hows the rendering going?

  • Omar Domenech(dostovel)

    I think you can watch Sheyla

  • sheila5

    have to get used that enter doesn't post immediately lol

  • Shin Wallace(shinwallace1)

    Been working on CG courses really hard recently, thank you for all the knowledge Kent! My goal is to make nice appealing and simple models, but the courses are getting a bit complicated, so I can't wait to watch this stream and watch some simpler workflows!

Get instant access to this Live Stream.

Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach.

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering