Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.
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In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
*mean
Don't get confused, he doesn't men Dwayn Johnson
Rendering is going good. Thanks for all the help. I'm thinking of making a small video with the results so far
ah damn i haven't started on the rock
sheila5 The last 10 minutes or so of last week's stream was about creating the rock, which is where I'm picking up today. But I wouldn't tell you "don't watch" ha - stay with us! :)
Sorry but I'm trying to simulate a chain falling to the ground, but my chain links simply keep breaking in mid-air. Does anyone know why?
cool Omar, hows the rendering going?
I think you can watch Sheyla
have to get used that enter doesn't post immediately lol
Been working on CG courses really hard recently, thank you for all the knowledge Kent! My goal is to make nice appealing and simple models, but the courses are getting a bit complicated, so I can't wait to watch this stream and watch some simpler workflows!