• Kent Trammell(theluthier)

    One of the most humbling realizations of teaching online is that the vast majority of beginners don't understand that and often aren't willing to understand it.

  • Ben Reichel(notcastanza)

    Okay, I just got stuck on Grant's wave video. I really like how much he went into his process.

  • Kent Trammell(theluthier)

    See you all get it. One of the reasons I enjoy the stream format. Because you regulars are here "for real". You understand that concepts and problem solving are more important than the steps to get there.

  • Phil Osterbauer(phoenix4690)

    I can see why it would be kind of annoying if you were following something step by step from a tut. But the problem solving stuff is way more important to know. Have to be comfortable to fail and find your way back to a solution.

  • Jake Korosi(jakeblended)

    To me the problem solving is one of the best parts about a live stream versus a rehearsed video. Both have their places of course.

  • Omar Domenech(dostovel)

    Most of the time I'm using Blender and it acts out and I'm like ok, what am I forgetting, 5 minutes into fumbling I see the stupid mistake, something I had done literally thousands of times

  • h
    hashtag02

    I agree with Omar, mistakes are a great way for me to understand how to go about troubleshooting problems should they come up. As a relatively new user, it also gives me some ease knowing professionals also run into problems

  • Omar Domenech(dostovel)

    Of course, happens to me everyday, I can only imagine the pressure to get stuck and on top of it feeling the gaze of 50 people over me

  • Kent Trammell(theluthier)

    Courses and tutorials I rehease more than streams. Hopefully most of you are ok with the more candid nature of these :)

  • Kent Trammell(theluthier)

    No matter how long I use Blender, the vast complexity of it inevitably leads to forgetfulness and bumbling.

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Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

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We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach.

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering