3D "Doodles"
A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.
In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!
Here's my exploratory render:
i m not ready to move to 2.8 yet
QUESTION: 👇
2.79 seems so clumsy now.
Hey Kent, you have any ideea if there is going to be a sort of add-on for blender similar to Zwrap(zbrush) or R3DS? THank you!
I think after finishing my current project I'm gonna transition to 2.8.
I did SculptJanuary in 2.8, and it feels stable for sculpting so far lol
didnt try yet
I haven't done any projects in 2.8 yet, but the interface is very nice. I have to re-setup all my hotkeys
Mwahahaha
EEVEE rocks, you just need a new computer 😛