• Aaron Rudderham(thecabbagedetective)

    Time to weight paint!

  • Omar Domenech(dostovel)

    I thought Kent was going to say if we had any children in the audience

  • Matthew Ullrey(ullreym)

    QUESTION: Is it because the particles grow in the Y, should the reference should be laying down?
    This seems very similar to setting up custom control shapes for bones.

  • s
    smurfmier1985

    whoops JW

  • Jake Korosi(jakeblended)

    Omar yes, that's exactly what it means

  • Jan-Willem van Dronkelaar(3dioot)

    I placed a rock I found in the forest and I liked in the fishtank with my guppies. They all died so appearantly that was a bad idea. :|

  • Omar Domenech(dostovel)

    QUESTION: Does that mean that if I have 129 transparent objects, in the last one it wont go through?

  • Jake Korosi(jakeblended)

    Good catch, desplesda

  • s
    smurfmier1985

    Yes they did :-D

  • Aaron Rudderham(thecabbagedetective)

    At least they ate like a king/queen.

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3D "Doodles"

A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.

In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!

Here's my exploratory render:

Materials Modeling Rendering